Windows graphical user interface gui

Windows graphical user interface gui

A GUI (graphical user interface) is a system of interactive visual components for computer software. A GUI displays objects that convey information, and represent actions that can be taken by the user. The objects change color, size, or visibility when the user interacts with them.

The GUI was first developed at Xerox PARC by Alan Kay, Douglas Engelbart, and a group of other researchers in 1981. Later, Apple introduced the Lisa computer with a GUI on January 19, 1983.

How do you pronounce GUI?

GUI is most often pronounced by saying each letter (G-U-I or gee-you-eye). It sometimes is also pronounced as «gooey

GUI overview

A GUI includes GUI objects like icons, cursors, and buttons. These graphical elements are sometimes enhanced with sounds, or visual effects like transparency and drop shadows. Using these objects, a user can use the computer without having to know commands.

Below is a picture of the Windows 7 desktop and an example of a GUI operating system. In this example, you could use a mouse to move a pointer and click a program icon to start a program.

For an example of a command line for comparison, see our command line page.

What are the elements of a GUI?

To make a GUI as user-friendly as possible, there are different elements and objects that the user use to interact with the software. Below is a list of each of these with a brief description.

  • Button — A graphical representation of a button that performs an action in a program when pressed
  • Dialog box — A type of window that displays additional information, and asks a user for input.
  • Icon — Small graphical representation of a program, feature, or file.
  • Menu — List of commands or choices offered to the user through the menu bar.
  • Menu bar — Thin, horizontal bar containing the labels of menus.
  • Ribbon — Replacement for the file menu and toolbar that groups programs activities together.
  • Tab — Clickable area at the top of a window that shows another page or area.
  • Toolbar — Row of buttons, often near the top of an application window, that controls software functions.
  • Window — Rectangular section of the computer’s display that shows the program currently being used.

How does a GUI work?

A GUI uses windows, icons, and menus to carry out commands, such as opening, deleting, and moving files. Although a GUI operating system is primarily navigated using a mouse, a keyboard can also be used via keyboard shortcuts or the arrow keys.

As an example, if you wanted to open a program on a GUI system, you would move the mouse pointer to the program’s icon and double-click it. With a command line interface, you’d need to know the commands to navigate to the directory containing the program, list the files, and then run the file.

What are the benefits of GUI?

A GUI is considered to be more user-friendly than a text-based command-line interface, such as MS-DOS, or the shell of Unix-like operating systems.

Unlike a command-line operating system or CUI, like Unix or MS-DOS, GUI operating systems are easier to learn and use because commands do not need to be memorized. Additionally, users do not need to know any programming languages. Because of their ease of use and more modern appearance, GUI operating systems have come to dominate today’s market.

What are examples of a GUI operating system?

  • Microsoft Windows
  • Apple System 7 and macOS
  • Chrome OS
  • Linux variants like Ubuntu using a GUI interface.

Are all operating systems GUI?

No. Early command line operating systems like MS-DOS and even some versions of Linux today have no GUI interface.

What are examples of a GUI interface?

  1. Apple macOS
  2. Microsoft Windows
  3. GNOME
  4. KDE
  5. Any Microsoft program, including Word, Excel, and Outlook.
  6. Internet browsers, such as Internet Explorer, Chrome, and Firefox.

How does the user interact with a GUI?

A pointing device, such as the mouse, is used to interact with nearly all aspects of the GUI. More modern (and mobile) devices also utilize a touch screen.

Does a GUI require a mouse?

No. Nearly all GUI interfaces, including Microsoft Windows, have options for navigating the interface with a keyboard, if you know the keyboard shortcuts.

🇮🇹 Что такое GUI (графический интерфейс пользователя)?

GUI или графический пользовательский интерфейс – это интерфейс, предоставляемый пользователю, суперпользователю или администратору для простого взаимодействия с системой.

Графический интерфейс обычно состоит из одного прикосновения или нажатия компонентов, таких как кнопка, текстовое поле, слайдер, изображение и т. д.

История GUI

GUI был разработан в конце 1970-х годов, и до появления GUI существовал интерфейс командной строки или CLI, который представляет собой отвратительный интерфейс, обычно используемый техническими или профессиональными людьми.

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Первый коммерчески доступный графический интерфейс разработан Xerox под названием PARC.

Он выпущен с именованной информационной системой Xerox 8010, выпущенной в 1981 году.

После этого Стив Джобс увидел GUI в туре по Xerox. Запущена операционная система Apple на основе графического интерфейса для персонального компьютера Macintosh, выпущенная в 1984 году.

После этого выпуска Windows также начала разработку операционной системы на основе графического интерфейса, в которой 1985 год был выпущен на основе графического интерфейса для Windows 1.0.

GUI Компоненты

Графический интерфейс состоит из разных компонентов.

Не все компоненты должны существовать в графическом интерфейсе, но в большинстве случаев эти компоненты используются.

  • Окно является одним из самых популярных компонентов графического интерфейса. Обычно окно содержит несколько компонентов графического интерфейса. Окно также используется в качестве интерфейса для разных приложений
  • Кнопка обычно используется для запуска действия, такого как сохранение, редактирование, запуск, остановка некоторых действий в графическом интерфейсе.
  • Метка представляет собой текстовую метку, которая используется для предоставления информации с текстом.
  • Текстовое поле используется для ввода текстовой информации в графический интерфейс и очень популярный компонент.
  • Ползунок используется для перемещения указателя, чтобы установить конкретное значение.
  • Изображение – это еще один популярный компонент, который используется для отображения некоторых изображений в графическом интерфейсе.
  • Видео является популярным компонентом, где могут быть показаны различные типы видео.
  • Чекбокс используется для предоставления нескольких опций для проверки одного или нескольких из них.
  • Панель – это часть экрана, которая предоставляет ярлыки или список чего-либо.
  • Tab предоставляет несколько экранов в Windows, что очень удобно для размещения множества компонентов графического интерфейса в одном окне.
  • Значок используется, чтобы показать небольшую картинку
  • Мышь – аппаратная, но очень важная для пользовательского ввода в графический интерфейс
  • Клавиатура – это другое оборудование, которое обеспечивает ввод для таких компонентов, как текстовое поле.
  • Меню предоставляет несколько ярлыков в окне, чтобы открыть их.
  • Указатель используется для выбора и взаимодействия с компонентами графического интерфейса с помощью мыши.
  • Рабочий стол используется в операционных системах для предоставления пользователю основного экрана с различными инструментами и компонентами графического интерфейса, такими как меню, окно, изображение и т. д.

Преимущества GUI

До GUI интерфейс командной строки или простой CLI был способом взаимодействия с системой или приложениями.

С развитием и использованием графического интерфейса популярность компьютерных систем возросла, поскольку она дает много преимуществ.

Вот некоторые преимущества GUI.

  • Графический интерфейс более дружественный и приятный для глаз.
  • GUI обеспечивает легкий доступ к функциям системы и приложений
  • GUI может использоваться с очень небольшими знаниями, что полезно для начинающих пользователей.
  • GUI обеспечивает визуально богатый вывод и информацию относительно CLI.

Примеры GUI

Сегодня многие операционные системы, программы и приложения имеют графический интерфейс. Здесь мы перечислим различные типы GUI

Google Chrome предоставляет классические компоненты графического интерфейса, такие как вкладка, меню, кнопка, изображение и т. д.

Windows Server GUI предоставляет пользователям доступ к рабочему столу.

Windows Проводник GUI предоставляет левую панель для навигации с панелью для списка файлов и папок

Linux GUI

Linux – открытая и вызывающая операционная система.

Linux в основном начинался как операционная система на основе командной строки, которая в основном предназначена для опытных пользователей.

Со временем он сильно изменился и интегрировал различные компоненты и инструменты графического интерфейса, такие как Desktop Manager.

Linux имеет тот же опыт для Windows с точки зрения рабочего стола.

Linux предоставляет различные графические окружения рабочего стола, как показано ниже.

Графический интерфейс Windows

Windows – самая популярная операционная система пользовательского уровня, где ее графический интерфейс делает ее настолько популярной.

Windows предоставляет своим пользователям очень простой интерфейс с графическим интерфейсом, где дети, пожилые люди, не имеющие технической подготовки могут легко изучить и использовать его.

Windows в основном предназначалась для использования в основном с мышью, а в некоторых случаях с клавиатурой.

What is Graphical User Interface Design?

Since the dawn of computers, developers and designers have dreamed of creating friendly human-computer interaction (HCI). These HCIs make for computer operations that are intuitive and easy to learn without prior practice or knowledge of specific computer languages.

Creating a graphical user interface (GUI), which allows users to directly interact with their devices and complete certain tasks by manipulating elements like icons and scroll bars, is one way designers make their digital devices more efficient and usable.

In this article, we will review the concept of a GUI, how it works, the GUI design process, and principles to follow when creating GUIs.

What is a graphical user interface?

Simply put, GUIs help your users do things within your device, platform, program, or app without needing to type commands or know the coding behind the action.

Some specific examples are:

  • Moving a document into the “Trash” folder on your desktop
  • Clicking on an icon to launch an application
  • Moving files from one folder to another

To better understand the underlying idea of this type of interface, we need to dive into graphical user interface history. While there is no single creator of the GUI, the ideas have roots in Vannevar Bush’s work at MIT during World War II. Bush described the concept of a device called memex, in which people could store various types of information. He described memex as an “enlarged intimate supplement to one’s memory.” Bush’s ideas influenced computer scientist Ivan Sutherland, who created a system called Sketchpad. Sketchpad was a predecessor to GUI.

The first working concept of graphical user interface design, however, is from the Xerox Palo Alto research laboratory in the 1970s. Check out the video below:

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This concept was based on a desktop metaphor—designers tried to simulate a desktop environment. The metaphor of a file and a folder is used to organize the content in a structured way. Later, Apple and Microsoft adopted this concept into their operating systems.

Apple Lisa was the first computer from Apple that had a graphical user interface. Image credit Wired.

How does a graphical user interface work?

GUIs consist of graphical elements that users interact with. The most common paradigm of GUIs is the windows, icons, menus, and pointer (WIMP). The WIMP paradigm refers to virtual input devices controlled by a physical pointing device (a mouse), the content containers (windows), and graphical objects used to initiate some actions (icons and menus).

Most graphical user interfaces reference the model-view-controller (MVC) pattern. This pattern separates internal representations of information (model) from the manner in which users receive it (view). The controller acts as a medium between two parties.

The model-view-controller pattern in GUI design. Image credit mvps.

MVC allows for flexible structures, so you can redesign elements without any changes to the model. The view then becomes almost like a visual skin that designers can apply to the same business logic of the application.

The visual design of system dialog in MacOS can be changed in the next version of the OS without introducing any changes to the business logic (functionally). Image credit Apple.

Advantages and disadvantages of graphical user interfaces

In comparison with a command-line user interface, GUIs have many advantages:

  • Lower learning curve. With a GUI, users don’t need to learn specific commands or have expert computer skills.
  • Lowerinteraction cost. The user doesn’t have to type commands using a keyboard; they can navigate to the graphical object and click or tap on it to perform the action.
  • Immediate feedback. Users manipulate objects in real-time and can see the results of their actions.

But there are also some disadvantages to this model:

  • Easier to make errors. To make an error in a command-line interface, you need to type a command and execute it. To make an error in the GUI, all you need to do is to click the wrong button.
  • Built-in limitations. Unlike with GUIs, the command-line interface offers more freedom and flexibility for experienced users, allowing them to execute some complex operations or tweak system confirmation.

GUI design process

It’s impossible to think about GUI design in isolation from a product that will use it. Thus, the design process below is just an extract from a general five stages of the design thinking process (Empathize, Define, Ideate, Prototype, and Test) that product design teams use.

Requirement gathering

Good UI design is about understanding your user’s needs. Designers need to think about the tasks the user will complete using a product (user needs), as well as when (user environment) and how (design ergonomics), and turn this information into functional requirements. At the end of this step, product designers should be able to answer the following questions:

  • What will the user want the system to do?
  • What features should the product support?
  • How will the product fit into the user’s daily activities?
  • Where will the user interact with the system?

Design information architecture

UX psychology plays a critical role in GUI design. Interactions with GUI should feel natural for users, and that only happens when features and content align with user mental models. That’s why after learning about requirements for the system, it’s important to structure content and functionality in a way that makes sense for the user.

One way to do this is by creating a hierarchy of pages to help users find information without much effort. For example, when users launch a document editing app, they expect to find all editing options in the top-level menu. Hiding or changing the position of key controls will make the interaction with a product more difficult for your users.

Design information architecture at play: Google Docs features the most important actions in the top panel. Image credit Nick Babich.

Prototyping

In this step, we try to create a visual representation of a GUI. Product design is an iterative process and depending on the stage of product design, prototyping can be anything from low-fidelity clickable wireframes to a high-fidelity coded prototype that looks and works almost like a finished product.

Prototyping in Adobe XD. Image credit Adobe.

Testing

Product design is an iterative process and it’s nearly impossible to create a perfect solution right from the first attempt. Testing with people who represent your target audience will help you understand how well your product works for your users and what areas for improvement you have. Great design teams follow a build-measure-learn cycle until they’ve created a solution that is good enough for their users.

Principles to consider when designing GUIs

As we explained earlier, the goal of GUI design is to improve the communication between the human and the machine. We’ll dive into some of the generally accepted principles for graphical user interface design below.

Simplicity

“The best interface is no interface.”

This quote by Golden Krishna refers to the idea that the best interfaces are almost invisible to the user. Any attention devoted to the GUI design itself interferes with the primary task that the user has, which is achieving their goal in the shortest possible amount of time. That’s why it’s essential to remove all unnecessary elements and polish existing elements for maximum clarity.

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Here are a few recommendations for creating an interface that’s as simple as possible:

  • Make screens less crowded by removing all unnecessary details. Leave only elements that are the most important for user tasks.
  • Make it easier for users to discover important elements or actions. Prominently feature important functions, and hide less frequently used functions.

Aesthetic-usability effect

People judge a book by its cover. This applies to many things in our world, including graphical user interfaces. We see this with the aesthetic-usability effect, which states that users are more tolerant of minor usability issues when they find an interface visually appealing. Good aesthetics can improve the user’s perception of the GUI, so it’s important to create a design that makes your users happy.

Consistency

The principle of consistency states that a system should look and work the same throughout. Inconsistency can make even the most beautiful GUI design completely unusable. Thus, it’s vital to design for visual (similar components should have similar look) and functional (similar components should have similar uses) consistency. A design system—including component libraries and style guides—can help with this.

Example of visual and functional consistency across Excel in both desktop and mobile uses. Image credit Microsoft.

Familiarity

Good user interface design should also focus on helping users achieve their goals. When it comes to GUI design, creating a familiar experience is a top priority.

Here’s what this means:

  • Use affordances for individual elements to help users decode their meaning.Affordances are visual properties of objects that show users the actions they can take. Familiar affordances, such as shadows on buttons, help users understand what the element does just by looking at it.

A button with a shadow helps users understand the functional purpose of the element. Image credit Nick Babich.

  • Follow platform conventions. When designers break conventions, they make it harder for users to interact with the product.

Follow platform default visual styles for function elements: in this picture you can see default toggle switches in Android and iOS. Image credit Material Design.

Digestibility

When designing GUIs, it’s important to make the UI easily digestible. Try not to overload it with too much information, and make sure to optimize both content and functional elements for fast scanning.

Here are a few practical tips:

  • Ensure that all text is legible and readable. Information should be easy to scan and easy to read.
  • Create a proper visual hierarchy of elements. The arrangement and alignment of elements on a page should guide users to what they need first, second, and so on.
  • Optimize both content and functional elements for fast visual scanning. The most common scanning patterns are F-shape and Z-shape.

Efficiency

Anticipating your user’s wants and needs with your GUI will help them achieve their goals faster and with less effort. Here’s what this looks like:

  • Practice anticipatory design. Anticipate the natural progression of the task and provide relevant information and actions exactly when users need it.
  • Minimize eye movements by aligning screen elements into groups.
  • Minimize interaction cost (hand or finger movements). Fitts’ Law states that the time required for a user to move a pointer (mouse cursor or finger) to a target is a function of the distance to the target divided by the size of the target. Put controls in close proximity to the object that users want to control.

Fitts’ Law states that the time required to move to a target area is a function of the ratio between the distance to the target and the width of the target. Image credit Foobar628 via Wikimedia.

Responsiveness and control

Responsiveness and control are two principles that help to keep a good pace in human-computer dialog. The system should always communicate what’s happening because it helps users maintain a sense of control.

Here are a few things to keep in mind:

  • Offer good performance. Users want to perform actions quickly, without lag.
  • Control the interaction. Allow users to interrupt or terminate actions, and allow support for “undo” operations.
  • Provide appropriate feedback. The system you design should rapidly respond to the user’s requests with relevant feedback (visual, audio, or any other type). Feedback helps users understand that the system received their command. Without feedback, the user risks making the same operation multiple times (i.e. clicking on the same button twice).

Accessibility

It’s also vital to make GUI accessible to all types of users, including those with disabilities. You’ll need to take vision, hearing, and mobility issues into account for accessible HCI design.

Here are two essential resources for GUI designers that provide a set of requirements for accessibility:

  • Web Content Accessibility Guidelines (WCAG) 2.0 guidelines. Following these guidelines will make your design accessible to a wider range of people with disabilities.
  • Accessible Rich Internet Applications (ARIA) specification. This specification covers assistive technologies that help convey information to persons with disabilities.

Conclusion

The graphic user interface is one of the most important innovations in the history of personal computing. Today, GUIs provide a fundamental platform for human-computer interaction, and it’s nearly impossible to imagine how people could live without it. The principles of GUI design listed in this article will help you design simple and efficient interactions between humans and machines.

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