Additionally, please if possible (and you have the storage space, install bootcamp (no cd key needed its completely free)
Download this then run on the bootcamp installer.
Otherwise follow this guide. —
The guide talks about how to run The Old Republic on a Mac machine.
October 30th, 2019 — People who are running on Catalina won’t be able to play since Apple has abandoned 32-bit App support.
November 16th, 2019 — Some people are getting a message that Wine is waiting for XQuarts to be install. If this message comes up, download and install XQuarts.
From the time I last posted the guide, several things happened.
Now using Wine version 3.10-staging instead of 2.20-staging.
Some people experienced an issue with components wouldn’t install. They had to switch to Wine version System to install the components, and then switch back to 3.10-staging.
If it’s a fresh install, sometimes the downloaded wouldn’t start, and instead you will get a play button. Mash the play button, and the download will start.
Sometimes if you login with your credentials, the launcher wouldn’t go to the play screen, and instead be stuck loading. Switch between Username/Password using tab and press enter until it goes through.
If you’re playing on High Sierra, big planets like Tatooine or Alderaan will take a long time to load.
Some people had to switch to System Wine version to install components, and then switch back to 3.10.
This guide is actively being taken care of.
Works with 5.10.4 Currently OS X/macOS users are provided with three possible solutions when wanting to run a Windows program; Run a Bootcamp, a Virtual Machine, or use Wine. Everything in this documentation was made possible by the brilliant minds behind the Wine project. If you want to play on Linux, please check out this link https://lutris.net/games/star-wars-the-old-republic/
Before I begin, remember that every computer is special, and not all will have the same result.
The machine I am running from is a MacBook Pro (15-inch, early 2011) with macOS Sierra.
PlayOnMac isn’t a magical do-it-all program sadly. What it does is use Wine to create a separate mini-universe (wrapper) for each program you install (or multiple programs on one wrapper). Each wrapper provides you with all the simple components needed to run a Windows program, but it’s up to the user to install the rest of the needed components to make the program of choice to run.
The problem with installing just SWTOR is that once you install it, it won’t run because it’s missing several core components required for the game to run. You will have to install all of these components on the same wrapper you will have SWTOR installed on. Thankfully, PlayOnMac provides a special menu from which you can install all of the required things to run the game, so you don’t have to go scavenging for them from different websites.
Please make sure to reread each step at least three times to make sure everything is correct.
If at any point, a window comes up that says that rundll32.exe failed, ignore and close the error.
If you would like to watch a video guide instead, I’ve glued together a video of how to do it https://www.youtube.com/watch?v=kVnIbfb3_Is VERY OLD.
Download the Star Wars: The Old Republic installer (www.swtor.com/game/download).
When on PlayOnMac menu, in the top bar, click Tools —> Manage Wine versions.
In the Wine version (x86) tab, click on 3.10-staging, and then move it to the right side. PlayOnMac will proceed to download that Wine version.
After the download is done, on the PlayOnMac menu, click on the Configure button.
Bottom left, click the New button.
Click Next and you will be brought to a screen instructing you to choose the bit version. Pick 32 bits windows installation.
In the listed Wine versions to use, pick 3.10-staging and click next.
Name your virtual drive. Any name works. The virtual drive will now be created.
Once the virtual drive is created, go back to the configuration page, click on the drive you’ve created.
Switch to the Install components tab.
Install the following components:
d3dx9_36 crypt32 (Might say that it failed. Keep retrying)
12. When the installation is complete, switch to the Display tab. 13. On the Video memory size, click on the dropdown menu, and pick the number that corresponds to your graphic card’s memory size. 14. Switch to the Wine tab. 15. Click on Configure Wine. 16. In the Windows Version: dropdown menu, pick Windows 10. 17. After you’ve done that, switch to the Miscellaneous tab. 18. Click on Run a .exe file in this virtual drive. 19. Navigate to the location where you’ve downloaded the installation file for SWTOR (Named SWTOR_setup.exe). 20. Select it, and click Open. The installation page prompt will now be brought up. Ignore the error. 21. Pick the language you plan to use, and click next until you are brought to the installation type. DO NOT custom install. Let the installation do an express installation. 22. After the installation is complete, unselect the option to launch the game, and finish the installation. 23. Congratulations! The game is now installed. 24. Click on Run a .exe file in this virtual drive again. 25. Navigate to the game’s folder. This is the the location.
PlayOnMac’s virtual Drive —> The Name of your wrapper —> drive_c —> Program Files —> Electronic Arts —> BioWare —> Star Wars — The Old Republic —> launcher.exe
26. The launcher will now launch. Type in your credentials and login. 27. An error will come up that say that you require administration rights. 28. Go back to the configuration page. Click on Open virtual drive’s directory. 29. Navigate again you the game’s folder. 30. Open the file launcher.settings using TextEdit. 31. Change the line , «bitraider_disable»: false to , «bitraider_disable»: true 32. Save the file, and again relaunch the launcher and login with your credentials. 33. The game will now start downloading. If the administration error comes up again, again open the text file and again disable bitraider and set the patching mode to ssn. 34. The game itself will weigh about 40GB, but be aware that the launcher will initially download way more than 40GB. Leave it to download and install over night. Shut down the launcher when the game finished downloading and installing. 35. Shut down the launcher and go back to the configuration page. Click on Make a new shortcut from this virtual drive. 36. Pick launcher.exe and name the shortcut SWTOR. 37. Tell Wine that you don’t want to create any more shortcuts. The shortcut will appear on your desktop.
The game should now launch. Congratulations!
Источник
Do you support a Mac OS X client in Star Wars the Old Republic?
TrixxieTriss
02.03.2017 , 09:03 PM | #871
Avicii
02.03.2017 , 10:09 PM | #872
The Hero Engine has nothing to do with why there isn’t a Mac client.
Typically the mac gaming market is signicantly smaller then Windows at the the time SWTOR was developed I believe Blizzards said 4% of their players used a Mac.
That’s a huge disparity and while it has surely increased it is just not worth the Devs time to create a Mac client when they have Boot camp and other ways to run the game currently.
You have to consider what do they really gain by deving a Mac client at this point in SWTORs life cycle?
TrixxieTriss
02.03.2017 , 10:20 PM | #873
The Hero Engine has nothing to do with why there isn’t a Mac client.
Typically the mac gaming market is signicantly smaller then Windows at the the time SWTOR was developed I believe Blizzards said 4% of their players used a Mac.
That’s a huge disparity and while it has surely increased it is just not worth the Devs time to create a Mac client when they have Boot camp and other ways to run the game currently.
You have to consider what do they really gain by deving a Mac client at this point in SWTORs life cycle?
dr_mike
02.04.2017 , 08:53 AM | #874
cagthehack
02.04.2017 , 10:58 AM | #875
The Hero Engine has nothing to do with why there isn’t a Mac client.
Typically the mac gaming market is signicantly smaller then Windows at the the time SWTOR was developed I believe Blizzards said 4% of their players used a Mac.
That’s a huge disparity and while it has surely increased it is just not worth the Devs time to create a Mac client when they have Boot camp and other ways to run the game currently.
You have to consider what do they really gain by deving a Mac client at this point in SWTORs life cycle?
With Bootcamp it’s easy peasy to run any game. You can even use the Bootcamp in a VM, for regular Windows work. Then you want to game, reboot into Windows native.
I play Skyrim, this game (SWTOR), and a few others on Bootcamp WIndows 10 all the time. On my MBP.
Источник
Is there anyway to play on MAC?
RizeoftheFallen
03.19.2014 , 06:43 PM | #1
I am going to get my MacBook Pro next week, and I have been trying to figure out the best way to play SWTOR on MAC.
Here are the options I am aware of: Bootcamp Parallels CrossOver via Wine
I know most of you will say Bootcamp is the best option. But I don’t want to mess up my Mac as soon as I get it, just to play SWTOR. Plus I have to buy Windows, and get an external hard drive. So this option is out of the picture, although I know this is probably the best option, I don’t want to go through Bootcamp every time I play SWTOR. Its just not worth it.
Parallels on the other hand would be a good option, except the fact that its a virtual machine. So there would be significant performance loss. My Mac will have 16 GB of RAM, and an 2.9 GH i7 Processor. I don’t know if this would make for better performance or not, considering I beefed it up so much. I could be wrong, but I heard that Parallels splits the RAM in half. So that would mean I would have 8 GB of RAM for Parallels. If I could run SWTOR on high settings and get a smooth frame rate in Parallels, I would choose this option. Although with all the software I would have to buy would be close to $200. Thats a little insane. This option is expensive, and I do not know if I will be able to run this at high setting with a good frame rate.
Scouring around the internet, I found this tutorial which shows how to play SWTOR via CrossOver via Wine. On a relatives computer I tried this, and got the launcher running. Everything was working great, until the install. I got an error, saying that the URL that was trying to download the game files was not approved. It said I had to be a developer or something like that, I tried to figure out how to fix it but never found an answer. Apparently you can transfer the files through a hard drive (which I do not have), and then it should play. But I would also have to buy CrossOver and a hard drive. This option would be great if I could fix this error.
I also found this video with a link to a website for a .dmg install for SWTOR without any program to run it, which looks legit until you click the mirror download. Apparently to download it you have to complete a bunch of surveys, so obviously its some kind of scam. Weirdly enough though, all the comments on YouTube said it worked great. Yeah right.
Are there any other options so I can play SWTOR on MAC? Or is there a way any of these options will work for me?
Источник
Do you support a Mac OS X client in Star Wars the Old Republic?
Belbullab
03.09.2012 , 11:18 AM | #391
There are no current development efforts to create a Mac OS client for Star Wars: The Old Republic (or indeed, for any other operating system or platform).
No-one here hates Macs (in fact, many of us quite like them ) but development efforts are currently focused on expanding and improving the game for PC/Windows.
Lethality
03.09.2012 , 11:26 AM | #392
OK so let’s call that 9%. Now let’s say that half of those will be happy using bootstrap so 4.5%.
Let’s say the game has sold about 2 million copies so far. If that’s the case, BioWare has lost revenue from 90,000 Mac-only players to date. Assume BioWare’s portion of the box revenue is $25 per box. They’ve elected to forego $2,250,000 by not supporting Mac directly.
I assume they can do math and surveys and they know the real numbers better than these estimates. However, if these estimates are anywhere near close, when you consider everything they’d have to do to support a Mac client — hardware, ongoing engineering, testing, and support — it’s probably not worth it.
Edit: Choosing to game on a Mac is like choosing to drive a diesel powered automobile. There are simply going to be some gas stations you can’t fill up at.
Hold on there. you just cast out a whole lot of assumptions specifically to make the numbers look lower.
First of all, use the full 9% (lets use 10% because its easy math and I’m lazy) — because they could use Boot Camp for steam too, but they don’t.
Second, consider the full revenue for the box sales. that’s what other numbers are calculated by. Not cost.
Third, count an annual subscription for each purchaser. It’s not just box sales with a subscription MMO.
This puts you at an annual revenue from Mac users for TOR at $12,000,000 (box sales), $36,000,000 (sub revenue) or a total of $48million dollars in year one revenue from Mac users alone. And you cannot tell me that expense wouldn’t be paid off in the first few months. it would cost no where near that to do a Mac port.
I have been through this for more than 3 years. I’ve seen every argument and calculation, and proven them all wrong.
EA was absolutely wrong in their decision, the Mac version would absolutely be profitable, and as a shareholder I’ve expressed my dissatisfaction directly as well.
Money is being left on the table, or more specifically lining the pockets of our largest competitor.
Lasani
03.09.2012 , 11:54 AM | #393
There are no current development efforts to create a Mac OS client for Star Wars: The Old Republic (or indeed, for any other operating system or platform).
No-one here hates Macs (in fact, many of us quite like them ) but development efforts are currently focused on expanding and improving the game for PC/Windows.
Then there is currently no money going from my pocket to your company (or indeed not only this game all other EA games (i will pirate all of them) )
I don’t hate EA (in fact , many of use like EA) but not working\useless port of the game is no good for me , all mac users.
Therefore enjoy making a half baked game better when you are able to support Mac , I will be back.
Toxen
03.09.2012 , 12:02 PM | #394
RyZaMa
03.09.2012 , 12:05 PM | #395
Hold on there. you just cast out a whole lot of assumptions specifically to make the numbers look lower.
First of all, use the full 9% (lets use 10% because its easy math and I’m lazy) — because they could use Boot Camp for steam too, but they don’t.
Second, consider the full revenue for the box sales. that’s what other numbers are calculated by. Not cost.
Third, count an annual subscription for each purchaser. It’s not just box sales with a subscription MMO.
This puts you at an annual revenue from Mac users for TOR at $12,000,000 (box sales), $36,000,000 (sub revenue) or a total of $48million dollars in year one revenue from Mac users alone. And you cannot tell me that expense wouldn’t be paid off in the first few months. it would cost nowhere near that to do a Mac port.
I have been through this for more than 3 years. I’ve seen every argument and calculation, and proven them all wrong.
EA was absolutely wrong in their decision, the Mac version would absolutely be profitable, and as a shareholder I’ve expressed my dissatisfaction directly as well.
Money is being left on the table, or more specifically lining the pockets of our largest competitor.
You guys are assuming all 10% (which i think is too high a number) will buy SWTOR. Keep in mind, gamers don’t all buy every single game released. It be safer to take that number and cut it in half. So 8%, lets say 4% at best. I still think that number is too high.
Stat counters show 8% total MAC OS market share. It just doesn’t make good business sense to develop for Mac OS. Which is why MAC OS software is far and few between.
Blizzard is a nice company, also a somewhat of a Mac-loving company. Most game development companies never release MAC OS at the same time as the PC version, it is usually a delayed release if at all.
Look at Blackberry, higher market share then MAC OS comparatively, yet such a small number of Apps compared to iOS. Same principle. This has nothing to do with hate or love. Just isn’t simply worth it at this point in time. We will probably see a MAC OS client a year or 2 down the road.
DarthTHC
03.09.2012 , 12:09 PM | #396
Hold on there. you just cast out a whole lot of assumptions specifically to make the numbers look lower.
First of all, use the full 9% (lets use 10% because its easy math and I’m lazy) — because they could use Boot Camp for steam too, but they don’t.
Second, consider the full revenue for the box sales. that’s what other numbers are calculated by. Not cost.
Third, count an annual subscription for each purchaser. It’s not just box sales with a subscription MMO.
This puts you at an annual revenue from Mac users for TOR at $12,000,000 (box sales), $36,000,000 (sub revenue) or a total of $48million dollars in year one revenue from Mac users alone. And you cannot tell me that expense wouldn’t be paid off in the first few months. it would cost no where near that to do a Mac port.
I have been through this for more than 3 years. I’ve seen every argument and calculation, and proven them all wrong.
EA was absolutely wrong in their decision, the Mac version would absolutely be profitable, and as a shareholder I’ve expressed my dissatisfaction directly as well.
Money is being left on the table, or more specifically lining the pockets of our largest competitor.
BioWare and EA are for-profit businesses. If they thought they could support a Mac client profitably, they’d be working on a Mac client.
SR said they’re not working on a Mac client. Ergo, they don’t believe they can do it profitably.
Seems simple enough to understand.
The solution seems simple enough too. Well, there are two.
1) Apple could ship a big cheque to BioWare to offset the development costs. Lord knows they’ve made enough profit off the sweat and tears of Chinese children to afford to ship a few million.
2) More gamers could buy Apple instead of PC, thus increasing the number of gamers who’d buy a Mac instead of PC version, thus shifting more revenue toward that side of the equation.