- Игры DirectX 11/12, такие как Cyberpunk 2077, могут использовать NVIDIA DLSS с Proton Experimental в Linux
- Основные обновления Steam Play Proton
- Включение DLSS для игр DX11/12
- Подводя итоги
- NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles
- Related News
- 35 Comments on NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles
- Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
- Gamescom 2021: RTX Coming To Battlefield 2042, Marvel’s Guardians of the Galaxy, Dying Light 2 Stay Human, and More
Игры DirectX 11/12, такие как Cyberpunk 2077, могут использовать NVIDIA DLSS с Proton Experimental в Linux
Долгожданная поддержка Nvidia DLSS появилась в экспериментальной версии Steam Proton для игр DirectX 11/12 на Linux.
В июне Nvidia объявила о поддержке DLSS в Linux через Steam Proton и бета-версию драйвера для игр на базе Vulkan.
DLSS расшифровывается как Deep Learning Super Sampling. Он использует алгоритмы глубокого обучения на базе ядер Tensor, имеющихся в графических процессорах RTX, для повышения качества изображений в играх. Это позволяет получить более четкие и резкие изображения, а также повысить частоту кадров.
dlss rdd2
Эта технология апскейлинга похожа на Fidelity FX от AMD и даже ближе к готовящейся XeSS от Intel, обе с открытым исходным кодом, в отличие от DLSS. Геймеры уже имеют возможность использовать Fidelity FX в пользовательских версиях Proton GE от GloriousEggroll.
Более того, NVIDIA также планирует расширить поддержку игр DirectX к осени этого года.
И, наконец, с последней поддержкой Proton Experiment это произошло. Геймеры Linux, использующие графические процессоры Nvidia, теперь могут играть в свои любимые игры на базе DX11/12 с помощью DLSS.
Лучшего времени для этого дополнения и быть не может, учитывая, что скоро мы сможем играть в различные многопользовательские игры на Linux с поддержкой BattleEye & Easy-Anti Cheat, добавленной в Proton.
Основные обновления Steam Play Proton
Наряду с целым рядом улучшений в Proton 6.3-7, несколько дней назад Valve наконец-то удалось добавить поддержку DLSS в экспериментальную ветку Proton для игр DirectX 11/12.
Ранее для использования DLSS в играх на базе Vulkan, таких, как DOOM Eternal, требовался бета-драйвер.
Но теперь это не так – хотя последние версии драйверов рекомендуются.
В дополнение к этому, DXVK и Steamworks SDK также были обновлены до последних версий. Кроме того, были исправлены проблемы с производительностью в определенных играх и другие ошибки.
Вы можете ознакомиться с официальным журналом изменений Proton на GitHub, чтобы изучить список улучшений для всех игр, поддерживаемых на данный момент.
Включение DLSS для игр DX11/12
Включение DLSS – это простой процесс.
Во-первых, вы должны убедиться, что ваша игра для Windows запускается на Proton Experimental.
Это можно сделать, щелкнув правой кнопкой мыши на игре и выбрав “Свойства”. Затем в разделе “Совместимость” нужно установить флажок “Принудительно использовать определенный инструмент совместимости Steam Play”. Далее в выпадающем меню выберите Proton Experimental.
Наконец, в Launch Options нужно вставить команду PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%.
commands 1
Вот и все! Вы готовы играть в свои игры с DLSS!
Подводя итоги
Nvidia DLSS – это очень нужная функция для многих игр, учитывая разницу, которую она создает.
Linux не имел полноценной поддержки DLSS с самого начала. Но, похоже, она скоро появится в будущей стабильной версии Proton вместе с необходимыми улучшениями.
Геймеры Linux наконец-то смогут ощутить лучшую частоту кадров и качество изображения во многих играх с их GPU на базе RTX.
Хотя я использую Fidelity FX на своей видеокарте AMD, я все еще жажду опробовать DLSS на RTX GPU!
Как вы относитесь к появлению DLSS от Nvidia? Будете ли вы пробовать ее в ближайшее время? Не стесняйтесь делиться своими комментариями ниже.
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NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles
NVIDIA is reportedly about to make some big announcements related to its DLSS 2.0 performance enhancement feature. Excepts from the announcement we leaked to the web by VideoCardz. To begin with, the company is about to announce that both the upcoming Unreal Engine 5, and the current UE 4, support DLSS 2.0, besides the latest version 2021.2 of the Unity Engine. A large number of first-party game engines now support DLSS 2.0, including notably, the Rockstar Games RAGE engine powering RDR2, CryEngine, Decima, AnvilNext, REDEngine, and more.
NVIDIA is also preparing to announce that a vast new selection of games support DLSS 2.0, including Red Dead Redemption 2 (support coming soon), Rainbow Six Siege, DOOM Eternal (patch scheduled for June 29), Rust, and more. Lastly, NVIDIA is about to announce that it is working with Valve to bring DLSS support to Linux, via Proton compatibility layer. This will enable playing AAA Windows games on Linux with DLSS enabled.
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35 Comments on NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles
xkm1948Supporting on Linux is really nice. Less reasons to use Windows going forward!
NVIDIA offers a GPU scaling and sharpening solution called NVIDIA Image Sharpening (NIS), which is available for all games on all GeForce RTX and GeForce GTX GPUs via the NVIDIA Control Panel.
xkm1948Supporting on Linux is really nice. Less reasons to use Windows going forward!
NeuralNexusUntil GPU prices return to MSRP it is no point in considering even buying an Nvidia GPU. DLSS 2.0 won’t be able to keep up with FSR implementation.
You know that FSR is a postprocessing effect and DLSS 2.0 is actual texture upscaling right? FSR is applied after the image has been rendered, not before like in case of DLSS 2.0.
To your point, we can compare apples to apples when actual texture upscaling comes from AMD. I waited for 6800xt launch, but ended up buying 3080 anyway, 6800xt although an amazing rasterization card, wasn’t up to the spec on capability set what I could justify buying.
R-T-BIt’s nice, but Linux needs HDR support before I can seriously consider permanent migration.
Soul_You know that FSR is a postprocessing effect and DLSS 2.0 is actual texture upscaling right? FSR is applied after the image has been rendered, not before like in case of DLSS 2.0.
To your point, we can compare apples to apples when actual texture upscaling comes from AMD. I waited for 6800xt launch, but ended up buying 3080 anyway, 6800xt although an amazing rasterization card, wasn’t up to the spec on capability set what I could justify buying.
DLSS isn’t texture upscaling. It takes a lower than native resolution output image and upscales to native resolution using an AI and applies a slight sharpening filter.
FSR, according to what we’ve seen so far, also appears to take a lower resolution image and upscales it to native.
THU31Good news about DLSS in UE5. The engine’s temporal upsampling is not that good in motion. DLSS is pretty much perfect, especially with the 2.2 version.
xkm1948Supporting on Linux is really nice. Less reasons to use Windows going forward!
All of those that support 2.0, you just have to update the file yourself. Devs will probably do that when a patch comes out.
Even 2.0 is simply the best upscaling solution out there. Nothing comes close.
zlobbyWith all the VM goodies like SR-IOV one can run many guest OS on a single bare metal hypervisor. If one can afford to, that us. This way one can enjoy all the good things at once.
NeuralNexusUntil GPU prices return to MSRP it is no point in considering even buying an Nvidia GPU. DLSS 2.0 won’t be able to keep up with FSR implementation.
birdieIn 50 years maybe. Thus far Linux on the desktop has been one giant unmitigated mess and when you started talking about HDR, I realized Linux doesn’t currently even properly support 10bit color.
birdieIn 50 years maybe. Thus far Linux on the desktop has been one giant unmitigated mess and when you started talking about HDR, I realized Linux doesn’t currently even properly support 10bit color.
Hey Nvidia, here’s an idea!
WHY DON’T YOU BRING DLSS DOWN TO US PEASANTS RUNNING GTX 16 SERIES CARDS!
Why hasn’t this been done yet? Seriously. Is it a hardware issue, or just Nvidia being assholes?
WHY DON’T YOU BRING DLSS DOWN TO US PEASANTS RUNNING GTX 16 SERIES CARDS!
Why hasn’t this been done yet? Seriously. Is it a hardware issue, or just Nvidia being assholes?
I’m pretty sure the reason DLSS 2.0 is better than everything else out there, including (most likely FSR but we will know for sure tomorrow when review embargoes lift on it) is because DLSS 2.0 uses tensor cores not cuda cores to upscale the content. and older cards don’t have tensor cores (i could be wrong about this)
let’s just hope FSR reveal tomorrow is a good one.
evernessinceDLSS isn’t texture upscaling. It takes a lower than native resolution output image and upscales to native resolution using an AI and applies a slight sharpening filter.
FSR, according to what we’ve seen so far, also appears to take a lower resolution image and upscales it to native.
Soul_I am not sure if I was able to get my point across, but what I was trying to address that comparing FSR to DLSS is like comparing FXAA to MSAA or SMAA.
lynx29we’ll find out tomorrow when FSR goes public. no reason to speculate.
btarunrNVIDIA is reportedly about to make some big announcements related to its
DLSS 2.0FSR
PS
By the way, it’s 22nd of June, at what time will more info on FSR come?
Soul_You know that FSR is a postprocessing effect and DLSS 2.0 is actual texture upscaling right?
PS
By the way, it’s 22nd of June, at what time will more info on FSR come?
«texture upscaling» huh? That is how we refer to TAA derivatives these days? 😀
amd just released the FSR drivers like 10 mins ago
Because tensor cores is anything but a bunch of FPs.
And because we do not have cards that could do more FPs than 2060 (including its tensor ops)
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Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
Only a few days ago Proton Experimental saw an update to pull in NVIDIA DLSS support for DirectX 12 and as of today’s update this has expanded to DirectX 11 titles too.
It’s still currently disabled by default with you needing to make a small adjustment to turn it on. This can be added to individual games by setting PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command% in the launch options. Or you can try PROTON_ENABLE_NVAPI=1 %command% with «dxgi.nvapiHack = False» in a DXVK config file.
There’s also an update to newer DXVK that includes the latest development work and you should find that Monster Boy and the Cursed Kingdom is now playable with it. The Proton changelog can be found here.
Need to know how to actually use Proton Experimental? Here’s a simple HOWTO (as it’s not complicated!). Make sure it’s installed by searching for it in your Steam Library, then select it from the Compatibility menu in the Properties section of a game. See our quick video below:
For an explainer in text form:
- Search for Proton Experimental and install if not already.
- Right click any game on Steam and go to Properties.
- Select the Compatibility menu on the right side.
- Ensure the «Force the use of a specific Steam Play compatibility tool» is ticked.
- From the dropdown box that appears select Proton Experimental.
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Gamescom 2021: RTX Coming To Battlefield 2042, Marvel’s Guardians of the Galaxy, Dying Light 2 Stay Human, and More
Gaming on a GeForce RTX graphics card or laptop ensures the latest and greatest titles run at their best, and with RTX enhancements that are unavailable on any other platform. Experience ray tracing effects at stunning detail levels thanks to RT Cores, accelerate frame rates with the award-winning NVIDIA DLSS in over 60 titles, and gain the competitive edge in 12 of the top 15 competitive games with NVIDIA Reflex.
Livestream at max frame rates and with the highest levels of video quality using the dedicated NVIDIA Encoder, enhance your streams and conference calls using microphone and webcam AI effects powered by NVIDIA Broadcast and your GPU’s Tensor Cores, and leverage Game Ready Drivers, GeForce Experience and other technologies to record and stream gameplay, take screenshots, automatically overclock your GPU, and balance your laptop’s power and performance for optimum efficiency.
Each month, our development partners release new games with DLSS, ray tracing and Reflex, and RTX updates for already-available titles. This month is no different, and at this week’s virtual Gamescom 2021, we’re showcasing 13 games that are launching with RTX technologies, or are adding these game-changing features in the near future.
These include Battlefield 2042, Dying Light 2 Stay Human, Marvel’s Guardians of the Galaxy, Black Myth: Wukong, Bright Memory: Infinite, Chivalry 2, Faraday Protocol, GRIT, Loopmancer, Myst, Naraka: Bladepoint, SYNCED: Off-Planet, and The Ascent. To learn more about the enhancements coming to these popular games, keep on reading.
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