- MacOS
- Contents
- User Experience
- Making Your Own Wrapper
- Grabbing the Winery
- Running San Andreas
- Gta san andreas mta mac os
- Client Manual
- Contents
- Before you start
- System requirements
- Minimum system requirements
- Recommended system requirements
- Notes
- Installing the game
- Running the game
- How to Play
- Default Controls
- In-Game Keys
- Resource Specific Keys
- Console Commands
- Error codes and their meanings
- Download errors
- Fatal errors
- ‘Unable to enter vehicle’ errors
- Special: Playing MTA on Linux or macOS?
MacOS
Warning: This page is intended for developers. If you are here looking for instructions to install the client on macOS, please read this page! |
This page is incomplete, and is still being updated by developers. If you are here to learn how to run MTA on OS X, you only need to read the first section «Making Your Own Wrapper».
Contact User:qaisjp if you need any help with anything on this page.
Contents
User Experience
This section outlines what our automated version will do.
A .dmg file will be distributed. EULAs can be embedded within .dmg files.
This file will contain a link to the Applications folder and the Multi Theft Auto application. The user is expected to transfer the application to the applications directory before running.
The application will:
- confirm we are not running from an img file
- check if there is currently a valid GTA:SA directory
- if not, prompt for a directory.
- Wineskin does not support symbolic links. Once the directory has been chosen, we copy the gta_sa.exe file over and directory junction the rest of the files.
- start Multi Theft Auto for us automatically
Making Your Own Wrapper
This section is written like a tutorial for public consumption, but is intended to serve as working documentation to aid the automated version in development. It is recommended that you read through this entire section (including the «Tips» section at the bottom) before following the tutorial, if you wish to build your own Wineskin wrapper. You do not need to read any other sections.
Grabbing the Winery
- Grab the Wineskin Winery. At the time of writing, v1.7. This allows you to create your own wrapper.
- Open Wineskin Winery.app, and click «Update» underneath «No Wrapper Installed» to download the master wrapper..
- Now click the + plus button. This will bring up a new window titled «Add Engine».
- Select the latest engine (at the time of writing, WS9Wine1.9.15) and click the blue «Download and Install» button.
- Now you can click «Create New Blank Wrapper» button at the bottom of the «Wineskin Winery» window.
- Call the application whatever you like, «Multi Theft Auto» is a good name to use.
- You may receive a firewall dialog. Press «Yes».
- Allow the wrapper to be created. This will take some time.
- A new wrapper will be generated in the Applications folder in your home folder. It will not appear in your main Applications folder (which resides in the root of your drive, for all the users).
Now we have generated an empty wrapper, we need to add GTA, install MTA, and configure some other settings.
Running San Andreas
Firstly, we will test out Grand Theft Auto: San Andreas. For the sake of this tutorial we will assume that you already have a folder containing your GTA:SA files (copied over from a Windows installation). You may need a no-cd version of the exe.
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Gta san andreas mta mac os
Multi Theft Auto: San Andreas
Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North’s Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game.
Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game’s engine functionality through a scripting language.
Originally founded back in early 2003 as an experimental piece of C/C++ software, Multi Theft Auto has since grown into an advanced multiplayer platform for gamers and third-party developers. Our software provides a minimal sandbox style gameplay that can be extended through the Lua scripting language in many ways, allowing servers to run custom created game modes with custom content for up to hundreds of online players.
Formerly a closed-source project, we have migrated to open-source to encourage other developers to contribute as well as showing insight into our project’s source code and design for educational reasons.
Multi Theft Auto is built upon the «Blue» concept that implements a game engine framework. Since the class design of our game framework is based upon Grand Theft Auto’s design, we are able to insert our code into the original game. The game is then heavily extended by providing new game functionality (including tweaks and crash fixes) as well as a completely new graphical interface, networking and scripting component.
By default, Multi Theft Auto provides the minimal sandbox style gameplay of Grand Theft Auto. The gameplay can be heavily extended through the use of the Lua scripting language that has been embedded in the client and server software. Both the server hosting the game, as well as the client playing the game are capable of running and synchronizing Lua scripts. These scripts are layered on top of Multi Theft Auto’s game framework that consists of many classes and functions so that the game can be adjusted in virtually any possible way.
All gameplay content such as Lua scripts, images, sounds, custom models or textures is grouped into a «resource». This resource is nothing more than an archive (containing the content) and a metadata file describing the content and any extra information (such as dependencies on other resources).
Using a framework based on resources has a number of advantages. It allows content to be easily transferred to clients and servers. Another advantage is that we can provide a way to import and export scripting functionality in a resource. For example, different resources can import (often basic) functionality from one or more common resources. These will then be automatically downloaded and started. Another feature worth mentioning is that server administrators can control the access to specific resources by assigning a number of different user rights to them.
Our project’s code repository can be found on the multitheftauto/mtasa-blue Git repository at GitHub. We are always looking for new developers, so if you’re interested, here are some useful links:
If not using Visual Studio 2017, download and install the EditorConfig plugin to automatically set up your IDE for the correct formatting.
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Client Manual
Contents
Before you start
Before you install Multi Theft Auto: San Andreas, first make sure that there are no modifications to GTA:SA installed. These will conflict with MTA. If you would like to keep your single-player mods, you can create two installations by reinstalling San Andreas to a second folder on your hard drive.
Also, make sure that your machine is capable of running the game in single player. Note that if you are running single player on the absolute minimum requirements, you will experience slowdowns in MTA as it takes up extra processing power.
Note:
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System requirements
Minimum system requirements
The minimum system requirements for Multi Theft Auto: San Andreas are slightly higher than the original minimum requirements for Grand Theft Auto: San Andreas:
- Windows 7 or newer (Microsoft supported) operating system (XP and Vista do not work and are obsolete)
- Intel Pentium 4 or AMD Athlon XP
- 1 GB RAM
- Clean installation of Grand Theft Auto: San Andreas, version 1.0 (American or European)
- 3.7GB of free hard disk space (3.6GB for a minimum Grand Theft Auto installation; remember that MTA caches files from the servers that you play on and require disk space)
- Nvidia GeForce 4 series or ATI Radeon 8xxx series (64MB VRAM and DirectX 9.0 compatible)
- DirectX 9.0 compatible sound card
- Keyboard and mouse
- Internet access
Recommended system requirements
- Windows 10 operating system
- Intel Core 2 Duo Processor or AMD equivalent
- 2 GB RAM
- Clean installation of Grand Theft Auto: San Andreas, version 1.0 (American or European)
- >5GB of free hard disk space (Remember that MTA caches files from the servers that you play on and require disk space)
- Nvidia GeForce FX series or higher, ATI Radeon 9xxx series or higher, Pixel Shader 2.0 compatible
- DirectX 9.0 compatible sound card
- Keyboard and mouse
- Broadband internet access (for smooth online play)
Notes
- The minimum system requirements are considered the bare minimum for MTA: San Andreas, the performance can depend on the game modes that are running and the player count.
- For extra loading performance, more RAM is recommended.
- Make sure Windows is fully up to date.
- Make sure you head over to the Known Issues page if you have issues, or join us on IRC @ irc://irc.multitheftauto.com/mta or MTA discord and do so in the #help-support channel.
Installing the game
- If you haven’t already, download the MTA:SA client from the download page at mtasa.com.
- Run the installer, for Windows Vista and 7 it is required to run this with administrator rights. (The installer will ask.)
- You need to accept the license that comes with MTA:SA (GPLv3).
- You will be asked which components to install:
- Game Client interfaces with the game and is a required component.
- Dedicated Server enables you to host your own home-brew server.
- Core components and Game module are required components for the dedicated server.
- Core resources required resources for dedicated server.
- Optional resources additional resources for your dedicated server, gamemodes and maps.
- Editor is used to create new maps, this is an optional component.
- Development development tools.
- Module SDK development SDK for creating your own MTA server modules, this component requires C++ knowledge.
- Start menu group creates a start menu group for the installed components.
- Desktop icon creates a desktop icon for the client.
- You are then asked for a folder in which to install the mod. This can by anywhere and doesn’t have to be in you San Andreas directory.
- Next, you will be asked for the directory where you have San Andreas installed. The default location is: C:\Program Files\Rockstar Games\GTA San Andreas\.
- When the installation completes, you will be given the option to start MTA: San Andreas straight away. Choose your option and then press Finish.
- You will be able to launch MTA San Andreas from your Start Menu if you wish to play.
Running the game
- Start Multi Theft Auto by clicking the icon located in your Start Menu under MTA:San Andreas.
- GTA: San Andreas will start and once it is loaded, you will be presented with the MTA:SA main menu. Here you will find several options (you could also watch a how-to tutorial here):
Browse servers – this allows you to receive a list of available servers to play on.
Host game – this allows you to start a local server.
Settings – this allows you to change your in-game nickname, customize controls and adjust display settings.
About – this gives you a list of contributors to the project.
Map editor – this allows you to create your own maps, complete with checkpoints, ramps, pickups and other objects. These can then be uploaded onto a server so that you can play them with other people. Quit – this returns you back to your Windows desktop. The easiest way to play the game is to click Browse Servers on the menu. If servers have not appeared already, press the Refresh button and MTA will scan for servers, displaying them as a list.
Each tab can be clicked to arrange the respective column in ascending or descending order. For optimal performance and gameplay, look for the best balance between players and ping. Once you have picked a server, select it and click the Connect button in the top right-hand corner of the dialog. If all goes well, you should connect to the server and automatically join the game. How to PlayMTA:SA offers a comprehensive scripting system that allows map creators to customize many elements of the game in order to create their own innovative game modes. The game incorporates as many single player elements as possible but some aspects are different. The only other people on the map are your opponents, or allies if it is a team game. You can talk with them using the chatbox located in the left-hand corner of the screen by pressing T. To chat only to your team members, press Y. MTA’s map editor allows map creators to add various GTA objects to their maps including roads, exploding barrels, ramps, buildings, hills and more. Not only this, but the objects can be scripted to move, change model and disappear. This offers a great deal of fun and variation to the gameplay. Holding Tab will display the scoreboard. By default, only names and pings are displayed, but scripts can add extra columns that are specific to the particular gamemode being played. For example, a deathmatch game mode would definitely have a column listing total kills, but the map creator may choose to add extra columns for the number of deaths you have and how long you have been playing for, in order to put your score into perspective. Default ControlsIn-Game Keys
Resource Specific KeysThese keys depend on the scripts that are running on the server.
Console Commandsbind defaults Binds control defaults in the settings menu (tilde) or F8 to access the console, then type a command followed by any necessary parameters (if applicable) then press Enter. maps This displays a list of all maps available on the server. nick [nickname] This changes your nickname whilst in-game to whatever you specify in the parameters. msg [nickname] [message] or pm [nickname] [message] This sends a private message to the person you specify in the [nickname] parameter. Only the person you specify can see the message. Both msg and pm perform the same function. quit or exit This disconnects you from the server and returns you to the Windows desktop. Performs the same function as the Quit button on the main menu. ver This displays the version number and copyright information for the software. sver This displays the version number of the server you are connected to. time This displays the current time. disconnect This disconnects you from the server and returns you to the main menu. say [text] This enables you to continue talking to people in the chat box whilst the console is open. ignore [nickname] This will not display any text typed by the player you wish to ignore. To stop ignoring a player, type ignore [nickname] again.
A list of console commands can be seen by typing help into the console and pressing Enter. The current map may also have extra commands which can be accessed by typing commands into the console. For information on more commands see: Client Commands Error codes and their meaningsDownload errors
Fatal errors
‘Unable to enter vehicle’ errors
Special: Playing MTA on Linux or macOS?If you’re one of those who use other precious systems, and want to have the client working on your computer, please read the Client on Linux Manual or Client on Mac OS X Manual. Источник |