Cheat engine 64 bit для windows

Cheat Engine 64 bit скачать бесплатно

  • Версия: полная, бесплатная
  • Ограничения: нет
  • Язык: русский, английский, украинский
  • Разработчик: Cheatengine
  • Операционка: Windows XP, 7, 8, 8.1, 10
  • Разрядность: x32, x64, 32 bit, 64 bit

Описание программы

Cheat Engine 64 bit – полезный софт, позволяющий изменить количество ресурсов в играх под управлением современных операционных систем. Он помогает редактировать параметры, быстро прокачивать персонажей с помощью нескольких операций. В последней версии разработчики расширили функционал программы и теперь ее можно использовать для браузерных игр. Она регулярно обновляется, а база данных постоянно пополняется новыми полноценными проектами.

Чит Энджин поможет использовать широкий набор рабочих инструментов для комфортной игры с максимумом ресурсов.

Советуем Cheat Engine 64 bit скачать бесплатно с официального сайта без регистрации, смс, вирусов и рекламы.

© Copyright 2018 МоиПрограммы — каталог программного обеспечения.

Cheat Engine

Read before download: Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine

November 1 2020:Cheat Engine 7.2 Released for Windows and Mac:

I’m proud to announce that Cheat Engine 7.2 has been released. Many new features and fixes so check it out.

Please report bugs and suggest new features for an even better version next time.

Also, check out my Patreon for progress updates ,prerelease binaries, discord, etc.

Additions and changes:

  • Big Endian custom types. You can enable them in settings if you like
  • Commonality scanner now also compares the base address. (handy in case it’s more than one register)
  • translation support for ceshare
  • smartedit now also deals with isPointer and isOffset memrecs
  • referencedfunctions filter improvement
  • PE section display/parsing for addresses
  • D3D hook now asks if you’re sure you wish to use it (in case of accidental click)
  • Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
  • Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
  • When changing a memoryrecord value, you can reference ‘value’ and apply math to it
  • Added a «File->Load Recent. » menulist
  • Added an option to autosave (in settings)
  • Added .netcore support to the dotnet data collector
  • Added a syntaxcheck menuoption to the CE lua script window
  • Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
  • When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
  • Some extra foundlist preferences
  • Find out what access/writes now resolved the address to string (when it has time)
  • CEShare now has a list of games that have tables
  • AA: dealloc(*) — Now deallocated all memory a script allocated
  • AA: unregistersymbol(*) — Now unregisters all symbols a script registered
  • Added a more userfriendly .net inspector
  • Autoattach won’t open itself anymore
  • CEShare now has a list of all available tables
  • Code Dissect now deals with relocated memory modules when loading a state back
  • Lua Formula scan has an alternate scan option which allows for more than 1 thread
  • Change Value of memory records can now deal with math
    Fixes
  • Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
  • Unknown initial value scan for 2GB+ regions failed
  • Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that’d use (float) )
  • AMD support for DBVM
  • Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
  • Copy paste bug in the form designer
  • Hotkeys swapped comma and period on display
  • Resolved some issues with the forced module loader, and if it fails, don’t freeze CE forever
  • AutoAssemble local would fail after opening a process
  • Pointermap based rescan
  • Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
  • Kerneldebug is more stable on newer windows builds
  • Lua/Mono: Better support for utf8 strings
  • Lua/Mono: Support targets that use mono, but not unity
  • Lua/Mono: UWP targets work better
  • LuaEngine: Autocomplete won’t lowercase functions anymore if they are lua functions
    Lua
  • Fixed executeMethod for widestrings (type4)
  • Fixed AOBScanUnique truncating addresses
  • AddressList[‘description’] works now as well
  • some scripts variables that used to be global are now local
  • injectDLL has a new parameter to specify if CE should reload the symbols
  • getNameFromAddress has a new parameter to specify if you wish section names (default=false)
  • TfrmLuaEngine: document the mOutput and mScript properties
  • loadModule now has an optional timeout value
  • added an interface for the DotNetDataCollector
  • implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
  • createClass and createComponentClass won’t access violation anymore for giving an unsupported name
  • And a bunch of new functions and classes/methods/properties. Check out celua.txt
    Post patch releases:
    11/05/2020: Fix some of the obsolete object_method functions that broke. (Only affects old (6.2) tables)

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    April 22 2020:Cheat Engine 7.1 Released for Windows and Mac:

    Hereby the new release of CE 7.1. Just click the big download button above
    Also, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself)
    and to add, from now on, the Mac version and Windows version will have equal release dates and features(Excluding mac/windows only stuff) as the sourcecode of the both have been merged into one

    Additions and changes:

  • Added support for il2cpp (mono)
  • Added support for .NET dll plugins
  • Change register on breakpoint now also affects FP and XMM registers
  • Added CEShare, a way to share your tables with other people
  • Improved disassembling
  • copy bytes+addresses now only does bytes+addresses
  • call filter can now use the unwind data for functions to get a decent list of instructions
  • structure dissect shows the pointerpath at the bottom
  • Follow register while stepping (rightclick the register to show the option)
  • registersymbol and label now support multiple definitions in one line
  • improved the speed of the structure list when getting data from a pdb
  • hexview: doubleclicking a non-byte value now shows in the type you set
  • added sorting to the found code dialog
  • added filtering to the changed addresses window
  • the debugger settings won’t lock from changing anymore, still needs you to reopen a process to have an affect
  • added always hide children groupoption
  • group headers can act as address now
  • AA command createthreadandwait now has a timeout parameter
  • Assembler scanning improvement
  • Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much.
  • Improved structure lookup for PDB files
  • Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type
  • Structure dissect can detect vc++ and object pascal classnames now
  • Dissect code now also detects references to strings
  • Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is)
  • Rightclick the addresslist header to bring up a menu which allows you to disable sorting
  • Improved the processlist responsiveness
  • The chosen floating point rounding type is now saved in the registry
  • You can now use (addresslist description) as an address
  • Improved autocomplete
    Changes:
  • DBVM doesn’t activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook()
    Fixes:
  • Fixed memoryleak when opening a file for hexediting again
  • Fixed utf8 display of the dissect windows window
  • Clear the taskbar progress when using a custom scan
  • Hexview: Fixed changing the address when pressing a non char key
  • Hexview: Fixed changing the address when doubleclicking and then canceling
  • alloc with a prefered base is now more aggressive in getting the range you want
  • fixed mono symbol lookup while dlls are still being loaded
  • fixed the structure compare not giving a proper errormessage
  • fixed improper error messages in structure dissect
  • fixed opening process in XP
  • fixed potential deadlock with the symbolhander
  • fixed issue with using the process var as symbol
  • fixed default form size for some windows when using high DPI
  • fixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems)
  • fixed DBVM find what accesses with large datasets Lua
    New functions:
  • function onTableLoad(before)
  • sendMessageTimeout
  • createTimer(delay,function())
  • createStructureFromName()
  • createSynEdit() changes:
  • fixed executeCodeLocalEx with certain parameter definitions
  • fixed openFileAsProcess
  • checkSynchronize has a timeout now
  • OnGetDisplayValue now also works on AA records(

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    Cheat Engine

    Read before download: Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine

    November 1 2020:Cheat Engine 7.2 Released for Windows and Mac:

    I’m proud to announce that Cheat Engine 7.2 has been released. Many new features and fixes so check it out.

    Please report bugs and suggest new features for an even better version next time.

    Also, check out my Patreon for progress updates ,prerelease binaries, discord, etc.

    Additions and changes:

  • Big Endian custom types. You can enable them in settings if you like
  • Commonality scanner now also compares the base address. (handy in case it’s more than one register)
  • translation support for ceshare
  • smartedit now also deals with isPointer and isOffset memrecs
  • referencedfunctions filter improvement
  • PE section display/parsing for addresses
  • D3D hook now asks if you’re sure you wish to use it (in case of accidental click)
  • Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
  • Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
  • When changing a memoryrecord value, you can reference ‘value’ and apply math to it
  • Added a «File->Load Recent. » menulist
  • Added an option to autosave (in settings)
  • Added .netcore support to the dotnet data collector
  • Added a syntaxcheck menuoption to the CE lua script window
  • Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
  • When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
  • Some extra foundlist preferences
  • Find out what access/writes now resolved the address to string (when it has time)
  • CEShare now has a list of games that have tables
  • AA: dealloc(*) — Now deallocated all memory a script allocated
  • AA: unregistersymbol(*) — Now unregisters all symbols a script registered
  • Added a more userfriendly .net inspector
  • Autoattach won’t open itself anymore
  • CEShare now has a list of all available tables
  • Code Dissect now deals with relocated memory modules when loading a state back
  • Lua Formula scan has an alternate scan option which allows for more than 1 thread
  • Change Value of memory records can now deal with math
    Fixes
  • Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
  • Unknown initial value scan for 2GB+ regions failed
  • Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that’d use (float) )
  • AMD support for DBVM
  • Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
  • Copy paste bug in the form designer
  • Hotkeys swapped comma and period on display
  • Resolved some issues with the forced module loader, and if it fails, don’t freeze CE forever
  • AutoAssemble local would fail after opening a process
  • Pointermap based rescan
  • Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
  • Kerneldebug is more stable on newer windows builds
  • Lua/Mono: Better support for utf8 strings
  • Lua/Mono: Support targets that use mono, but not unity
  • Lua/Mono: UWP targets work better
  • LuaEngine: Autocomplete won’t lowercase functions anymore if they are lua functions
    Lua
  • Fixed executeMethod for widestrings (type4)
  • Fixed AOBScanUnique truncating addresses
  • AddressList[‘description’] works now as well
  • some scripts variables that used to be global are now local
  • injectDLL has a new parameter to specify if CE should reload the symbols
  • getNameFromAddress has a new parameter to specify if you wish section names (default=false)
  • TfrmLuaEngine: document the mOutput and mScript properties
  • loadModule now has an optional timeout value
  • added an interface for the DotNetDataCollector
  • implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
  • createClass and createComponentClass won’t access violation anymore for giving an unsupported name
  • And a bunch of new functions and classes/methods/properties. Check out celua.txt
    Post patch releases:
    11/05/2020: Fix some of the obsolete object_method functions that broke. (Only affects old (6.2) tables)

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    April 22 2020:Cheat Engine 7.1 Released for Windows and Mac:

    Hereby the new release of CE 7.1. Just click the big download button above
    Also, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself)
    and to add, from now on, the Mac version and Windows version will have equal release dates and features(Excluding mac/windows only stuff) as the sourcecode of the both have been merged into one

    Additions and changes:

  • Added support for il2cpp (mono)
  • Added support for .NET dll plugins
  • Change register on breakpoint now also affects FP and XMM registers
  • Added CEShare, a way to share your tables with other people
  • Improved disassembling
  • copy bytes+addresses now only does bytes+addresses
  • call filter can now use the unwind data for functions to get a decent list of instructions
  • structure dissect shows the pointerpath at the bottom
  • Follow register while stepping (rightclick the register to show the option)
  • registersymbol and label now support multiple definitions in one line
  • improved the speed of the structure list when getting data from a pdb
  • hexview: doubleclicking a non-byte value now shows in the type you set
  • added sorting to the found code dialog
  • added filtering to the changed addresses window
  • the debugger settings won’t lock from changing anymore, still needs you to reopen a process to have an affect
  • added always hide children groupoption
  • group headers can act as address now
  • AA command createthreadandwait now has a timeout parameter
  • Assembler scanning improvement
  • Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much.
  • Improved structure lookup for PDB files
  • Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type
  • Structure dissect can detect vc++ and object pascal classnames now
  • Dissect code now also detects references to strings
  • Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is)
  • Rightclick the addresslist header to bring up a menu which allows you to disable sorting
  • Improved the processlist responsiveness
  • The chosen floating point rounding type is now saved in the registry
  • You can now use (addresslist description) as an address
  • Improved autocomplete
    Changes:
  • DBVM doesn’t activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook()
    Fixes:
  • Fixed memoryleak when opening a file for hexediting again
  • Fixed utf8 display of the dissect windows window
  • Clear the taskbar progress when using a custom scan
  • Hexview: Fixed changing the address when pressing a non char key
  • Hexview: Fixed changing the address when doubleclicking and then canceling
  • alloc with a prefered base is now more aggressive in getting the range you want
  • fixed mono symbol lookup while dlls are still being loaded
  • fixed the structure compare not giving a proper errormessage
  • fixed improper error messages in structure dissect
  • fixed opening process in XP
  • fixed potential deadlock with the symbolhander
  • fixed issue with using the process var as symbol
  • fixed default form size for some windows when using high DPI
  • fixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems)
  • fixed DBVM find what accesses with large datasets Lua
    New functions:
  • function onTableLoad(before)
  • sendMessageTimeout
  • createTimer(delay,function())
  • createStructureFromName()
  • createSynEdit() changes:
  • fixed executeCodeLocalEx with certain parameter definitions
  • fixed openFileAsProcess
  • checkSynchronize has a timeout now
  • OnGetDisplayValue now also works on AA records(

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